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The Post Office

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Re: The Post Office

Postby The Rose-Tree Dryad » Dec 12, 2012 5:31 pm

(Note: This character keeps evolving on me, so all is subject to change.)

Character Name: Morwenna le Fay
Character Nicknames or Titles: Lady Morwenna, Wenna
Screen Name of Author: The Rose-Tree Dryad

Age: 22
Gender: Female
Species: Human
Hair/Eye Colors: Long brown hair/soft, dark blue eyes
Weight/Height: 140 lbs/5'7"
Clothes and Other Accessories: Long dresses, usually muted blues and greens and purples. A cloak of dark brown. Leather slippers and an old satchel for carrying herbs and healing tools. She is frequently seen with wreaths of flowers wound through her hair; it may make her appear disheveled and dreamy to some, but the flowers all have healing properties and Morwenna knows exactly how to use them.
Weapons: Does her mortar and pestle count as a weapon? She also often carries a small knife that she uses for harvesting herbs. A flower or leaf may not seem like a weapon, but while Morwenna knows which ones will save your life, she also knows which ones will kill you.

Residence: The mist-shrouded and ruinous Castle le Fay.
Occupation: Healer.
Mode of Transportation: Walking and riding horseback.

Overall Personality: A peacemaker and a natural-born healer. Tenderhearted and compassionate, in spite of her mother's scorn. A melancholy and solitary soul, she can vanish into the forest like a phantom. Not exactly brave, but doesn't think twice about putting herself in danger if someone needs help. Rather desensitized to creepy things (and people!) from growing up at Castle le Fay and using the shadowy woods and bogs as her playground, not to mention treating the wounds of injured animals. She has a great and surprising capacity to love others, given the family she was raised in, but only the creatures of the forest seem to appreciate it. Though ever at odds with her mother and sister, she cares deeply about them all the same. She believes there is good in them, and while she will try to thwart them if she thinks they are doing wrong, she'll also try to protect them from harm, because at the end of the day, they are the only family and "home" she has ever really known. She does not yet realize what a sad excuse for a home it is and that some people may be beyond saving.

Personality Flaws: She's never had many friends because people have a tendency to pass her off as creepy or odd, given her peculiar pets, strange stories, and disposition for disappearing into the woods. . . and being a member of the notorious and secretive le Fay family does not help at all. Quite sheltered, very shy, can't do anything right when her mother is watching, and is afraid of change. She has difficulty standing up for herself, voicing her opinions and acknowledging her feelings to others because her mother has always bulldozed her emotionally. She clings to long-dead dreams and ideals, is too forgiving for her own good or anyone else's, and has very low expectations of other people and how she should be treated by them. She has had a poor sampling of the spectrum of human nature in life, and her need to view everyone in the best possible light can cloud her ability to see people for who or what they truly are. Needless to say, growing up in the household of Castle le Fay has seriously warped her view of the world, humanity and herself, and she has a lot to learn.

Hobbies: Learning the healing arts by studying her mother's old healing scrolls; rescuing experimental animals from her mother and caring for wounded creatures she finds in the forest; spending too much time walking in the woods and paddling through the bogs, searching for plants with healing properties; trying and failing to build emotional bridges with her mother and sister. She usually ends up doing most of the cooking and cleaning, although that's not much of a hobby.
Likes/Dislikes: Likes the healing arts, the woods and bogs and moors, animals, collecting herbs. She finds kind gestures from others to be especially precious because she thinks they are such a rarity. Dislikes magic lessons, failure, cruelty, violence, conflict, crowds, the city, when her mother experiments on animals, and seeing something in pain and not being able to do anything about it.
Long-term Goals: She's very starved for friendship, so making some friends would be great. She also dreams half-heartedly of being a great healer, but can't yet get over the idea of leaving home, and her mother would laugh at the idea anyway.
Skills: Healing arts, identifying plants, riding horses, caring for animals, navigating the forests and swamps, and living off the land. She's very much a woodswoman.
Magic Skills: Mediocre at best, but she's never been put to a fair test before.

Family: Morgan le Fay (her mother) and Keera of Breen (adoptive sister.) Father unknown. King Arthur (uncle), Queen Guinevere (aunt), Prince Gabe and Princess Blair (cousins.)
Friends: Do animals count? She is also acquainted with some denizens of the forests and bogs, but you couldn't call most of them friends.
Enemies: None. . . that she recognizes, which is a grave mistake.
Pets: A flying frog named Orrin, a cabbit named Caru, and a horse named Rhonwyn—all victims of Morgan's spells and rescued by Morwenna.

Short History: Soon to come.

Font color: #4080BF

Stories Morwenna has been in: Blood of the Sword.

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Many thanks to John William Waterhouse for Ophelia, to MountainFireflower for the photograph of the girl, and to Ithilwen for creating the beautiful composite of the two. :)
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Re: The Post Office

Postby narnianerd » Dec 13, 2012 11:53 am

General Information

Character Name: Gabriel Adrian Pendragon
Character Nicknames or Titles: Prince, Gabe
Screen Name of Author: Joe

Character Information


Age: 19
Gender: Male
Species:Human
Hair/Eye Colors: Raven/Brown
Weight/Height: 185/5’11
Distinct Markings: Some pretty nasty scars here and there, mostly from training accidents.
Clothes and Other Accessories: Prefers simple, nondescript clothing that allows him to move about without being recognized, but when the need arrives he has clothing worthy of a knight and a Prince.
Weapons: Fists, Dagger, Sword, Lance. To a knight, bows are cowardly weapons.
Armor: Depending on the situation, he can wear anything from a full suit of steel plate armor to a simple jerkin of boiled leather.

Residence: (caves, Ditto Mansion, etc) Joyous Gard, Camelot.
Occupation: Squire
Mode of Transportation: His warhorse, feet.
Overall Personality: Charismatic, people like him and he likes people. Open and friendly, courteous to even his enemies, actively tries to see the best in everyone. Prefers Diplomacy to Violence but has an extreme sense of duty and loyalty and will stick to his word. Extroverted for the most part.
Personality Flaws: His friendliness sometimes blinds him to potential threats standing right in front of him. A tad naïve and really wants people to like him. Therefore, is deeply offended when rejected or disliked. He wears his emotions on his sleeve, so you always know what he is feeling or thinking. This is both an asset and a curse, for while it helps him make decisions on the fly, it doesn't always mean that they'll be the best ones.
Hobbies: He enjoys Hunting; he’s also a wizard on the Harp and absolutely loves books.
Likes/Dislikes: Roasted Boar, weapons and physical training, with swords specifically. He really likes people in general, just being around them and talking with them. That being said he really, really dislikes those who threaten innocent people. Ranking evil right up there on his most hated list, next to spinach and spiders.
Long-term Goals: His goals have largely been superimposed upon him, for it seems that everyone has expectations of him. His father wishes him to grow up to ascend to the throne someday. Lancelot has trained him to be knight and the whole of Camelot expect him to be a leader of equal or greater strength then his father. Something he isn’t sure he can do, or that he even wants to do.
Skills: He specializes in the sword, becoming so proficient at it that only a few great knights can beat him. Lancelot is one of the few. He is also skilled (albeit various levels of skillfulness) in jousting, wrestling and general warfare, he’s also very good at speaking, defusing fights is one of his specialties.
Magic Skills: None.

Family: King Arthur, Guinevere and his sister, Blair.
Friends: Galahad, nearly everyone else he’s ever met.
Enemies: Unknown, anyone who wishes Camelot ill.
Pets, Sidekicks, etc: His horse, Denver.
OR
Characters to whom yours is a pet, sidekick, etc.: Sir Lancelot Du Lac

Short History: TBA

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Blood of the Sword

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General Information

Character Name:
Colton Edward Ryker
Character Nicknames or Titles: Colt, Ryker, Ward.

Character Information

Age: 24
Gender: Male
Species: Human
Hair/Eye Colors: Strawberry Blonde, Blue
Weight/Height: `173 Lb/6 ft.
Distinct Markings: a US Flag tattoo stenciled into his shoulder.
Clothes and Other Accessories: Mostly military surplus, its cheep and its functional. When he needs to act like a civilian, he’ll just wear normal clothing.
Primary Weapons: SCAR-Light, two Glock 19s and a bayonet.
Armor: None

Residence: (caves, Ditto Mansion, etc) An old warehouse which he converted into his base of operations.
Occupation: Mercenary/Assassin/Bounty Hunter-For-Hire.
Mode of Transportation: He has a black K-10 Chevy Step-side which he loves, but will drive whatever his mission requires of him.
Overall Personality: He’s an Ends Justifies the Means type of guy, quiet and brooding, not one to back down from a challenge. Silently proud, he knows he’s good at what he does, but doesn’t need to boast about it. He’ll stoop to levels considered unethical to accomplish his goals, but it doesn’t mean he doesn’t regret some of things he does, he just afraid of reflecting back upon them. Unrepentant, he refuses to admit he’s wrong; he’s loyal to his friends and generally will help out a person in need, doesn’t take unnecessary risks but when he commits to something he’ll throw everything he’s got at it. Determined, Passionate and strong willed, no matter how hard you try you’ll never be able to change his values and opinions, he’s very intelligent and can debate with the best of them
Hobbies: He enjoys pool, watching NASCAR and American Football, bowling, playing Parcheesi and shooting his huge collection of assorted weaponry.
Long-term Goals: His ultimate goal in life is to live.
Skills: Well versed in Krav Manga, an Expert Marksman and Works the Stock Market like a boss.
Magic Skills: N/A

Family: Unknown
Friends: Tate Robinson
Enemies: Whoever he is paid to take out.
Pets, Sidekicks, etc: He has a dog, a German Sheppard named John Browning. It’s really good at sniffing bad-guys out and taking them down.
OR
Characters to whom yours is a pet, sidekick, etc.: One does not simply make Ryker a sidekick.

Short History: Shrouded in myths, lies and painful truths. Better not to rehash.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
The Side Affect

Shop Information (Optional)

Shop or Business Name:
Edward Ryker & Associates
Sells: (description of merchandise, a menu, etc) Financial Securities.
Manager and Employee Names: Eugene Wilson is his manager, Ryker barely makes any contact with his lower echelon employees.

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Re: The Post Office

Postby PrinceCor004 » Dec 18, 2012 11:40 am

General Information

Character Name: Richard McTiernan
Character Nicknames or Titles: Rick, The Horror Guy
Screen Name of Author: PrinceCor004

Character Information

Age: 25
Gender: Male
Species: Human
Hair/Eye Colors: Dark/brown
Weight/Height: Skinny, but fit/ 6'0"
Distinct Markings: Small dragon tattoo on his left shoulder... from his time in college.
Clothes and Other Accessories: Casual clothes, mostly of the jeans/shirt/jacket variety.
Weapons: Whatever he can get his hands on. Is comfortable with both firearms and knives, etc.
Armor: Again, whatever he can find.

Residence: Small apartment on the east side of town. About a mile away from his parents suburban house.
Occupation: Horror movie blogger and employee at the local entertainment store.
Mode of Transportation: Feet or car.
Overall Personality: A bit of a loner, though he has no problem being around others... for the most part. Is very knowledgeable about all things horror related, so can come off as a jerk sometimes even when he doesn't mean too. Also has a very dry sense of humor, which usually gets him into trouble.
Personality Flaws: See above.
Hobbies: Watching horror movies, reading, blogging, going down to the shooting range (when he can afford it), listening to music (mostly Classic Rock)
Likes/Dislikes: TBA
Long-term Goals: Eventually get out of his home town.
Skills: Is pretty good with a gun and knows what to do with a knife or machete when zombies are concerned. Also, thanks to his movie viewings, is a bit of an expert on the "outbreak".

Family: Parents (mother and father) and little sister, Sara.
Friends: TBA
Enemies: TBA

Short History: Will be edited later when writer has actually thought of a history.

Stories Character has been in: The Side Effect

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Re: The Post Office

Postby Dernhelm_of_Rohan » Dec 23, 2012 10:19 pm

Character Name: Galahad du Lac
Character Nicknames or Titles: Sir Galahad, Gala, Gallant, Gal, etc.
Screen Name of Author: Dernhelm_of_Rohan

Age: 18
Gender: female
Species: human
Hair/Eye Colors: deep blue, flaxen blonde
Weight/Height: 133lbs., 5'9"
Distinct Markings: her yellow hair is a prominent reminder of her Saxon mother; her Norman blue eyes are less piercing than her father's.
Clothes and Other Accessories: When training or doing outdoor activities, she wears a sturdy pair of brown cloth breeches, a green cloth tunic and a slightly fitted leather bodice. When at court or riding with other knights, a deep green dress that has side splits up to her hips, and sky-blue leggings made of kid leather. At all times, she wears a treasured pair of leather boots that have etchings of dragons on them. She also sometimes wears a small silver necklace that belonged to her mother.
Weapons: light longsword, buckler shield, lance, dagger
Armor: chain mail, bucklers, breastplate

Residence: Camelot, Joyous Guard (her father's castle)
Occupation: nobility, knightess
Mode of Transportation: her war stallion, Ardall
Overall Personality: courteous, brave, ardent, just, generous, snobby, loyal, determined, extroverted
Personality Flaws: arrogance, a somewhat bad temper when crossed
Hobbies: playing checkers, jousting
Likes/Dislikes: a good fight, horses, people, Prince Gabriel, King Arthur, justice, getting her own way / being ignored, being wrong, magic, Princess Blair
Long-term Goals: to win King Arthur's approval, to help Gabriel, to do something that will make her worthy of renown
Skills: swordplay, running the lance, horseback riding, camp cooking, public speaking
Magic Skills: none

Family: Sir Lancelot du Lac (father), Lady Elaine (mother, deceased)
Friends: Gabriel Pendragon, Kean McLeod (more TBA)
Enemies: Morgan le Fay, Mordred, Keera of Breen, Blair Pendragon (who is more of a rival than an enemy)

Short History: Galahad was born to one of the greatest knights of the past age. To her extreme aggravation, he was always cold and distant to her, seemingly disappointed that she was not a son who could become a knight after him. As a child, Galahad resolved to become a better knight than even her father so that he would have to admit that he was wrong about her worth. She spent many hours learning to wield sword, lance and mace, oftentimes alongside Prince Gabriel, who befriended her.
At the still youthful age of 17, she was out riding with Gabe (as he preferred to be called) when they were attacked by a savage wild boar. Though they both fought well, Gabriel chanced to catch his foot on a tree root and fell. Galahad defended her fallen friend until he regained his feet, but the act of saving his life gained her the rank of knight.
Born of mingled Saxon and Norman blood, Galahad is proud of both her heritages and because of her high rank, has never really experienced the enmity between the peoples. She has ever been a loyal subject of the Pendragons, and is one of Gabriel's surest allies in the turmoil of Camelot's darkest hour.

Font Color: blue violet

Stories Character has been in: Blood of the Sword

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Galahad's Coat of Arms:

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Re: The Post Office

Postby Bookwyrm » Jan 04, 2013 12:08 am

General Information

Character Name: Richard Elias Caldwell
Character Nicknames or Titles: None
Screen Name of Author: Bookwyrm

Character Information

Age: 32
Gender: Male
Species: Human
Hair/Eye Colors: Brown/Brown
Weight/Height: Tall/Average build
Distinct Markings: None
Clothes and Other Accessories: Wild West steampunk
Weapons: Whatever he can get his hands on, prefers the Tesla line of electra-rifles.
Armor: None

Residence: None permanent
Occupation: Outlaw
Mode of Transportation: Horses, steam wagons, trains
Overall Personality:
Personality Flaws: A tendency to shoot things that irritate him. Also the law-breaking.
Hobbies: Stealing things and shooting the things he doesn't steal.
Likes/Dislikes: Money/Law officers
Long-term Goals: To steal a lot of money.
Skills: Shooting, lock-picking, experience with steam-tech repair.
Magic Skills: None

Family: Caldwell is an orphan.
Friends: No real friends.
Enemies: The Meyer gang of outlaws.
Pets, Sidekicks, etc: His gang of outlaws.
OR
Characters to whom yours is a pet, sidekick, etc.: None

Short History: Caldwell was an orphan determined to become a Dickensian street thief. By the time he was eighteen, he had a criminal network of street children that covered all of Philadelphia. When automatons began to patrol the streets of the city, a life of crime became significantly more complicated. He hopped a train to the wild west and started his own gang of bank robbers, cattle rustlers, and train thieves. While there were no steam-driven police forces out here, there were new threats to be faced. Apaches in homemade zeppelins, leftover military weapons with a taste for human blood, and spine-flinging cacti.

Stories Character has been in: Sagebrush Crossing

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Re: The Post Office

Postby narnianerd » Jan 04, 2013 6:54 am

General Information

Character Name: Jedidiah Moyer
Character Nicknames or Titles: Sheriff of Sagebrush, Jedd
Screen Name of Author: Joe

Character Information

Age: 23
Gender: Male
Species: Human
Hair/Eye Colors: Dirty Blond/Green
Weight/Height: 168/6’1
Distinct Markings: None really, a few small scars here and there.
Clothes and Other Accessories: White cotton shirt, a red bandanna that he wears around his neck, leather bracers and brown trousers.
Weapons: Tesla K1000 Equalizer, an energy-pulse pistol.
Armor: None

Residence: (caves, Ditto Mansion, etc) an apartment above the sheriff’s office.
Occupation: Sheriff
Mode of Transportation: Horse, Wagon, Feet.
Overall Personality: quite, thoughtful, works well with people, protective and loyal.
Personality Flaws: often times, protecting his town comes before the law, in his eyes.
Hobbies: Checkers
Likes/Dislikes: Peace/Bandits
Long-term Goals: To keep bad guys away from lots of money.
Skills: sniffing out bad guys, meditating arguments and shooting.
Magic Skills: None

Family: All back east
Friends: The Marshal
Enemies: Richard Elias Caldwell, on the account of him shooting his best friend and mentor. Lawbreakers in general don’t take a liking to him.
Pets, Sidekicks, etc: A robotic Jackalope.
OR
Characters to whom yours is a pet, sidekick, etc.:

Short History: He started out life on train’s medical car, his parents were going west to start a new life for themselves. They made a living as farmers, growing wheat mostly. Then, a few days after he turned sixteen, his farm was attacked by bandits. They killed his parents and burned his farm. But the local sheriff saw something in the boy and took him under his wing. Five years later, became a sheriff’s deputy, serving along his mentor until Caldwell murdered him. Needless to say, he’s been itching for revenge.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Sagebrush Crossing

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Re: The Post Office

Postby Lady Arwen » Jan 04, 2013 7:18 pm

Traditional Name: Tzu Fang-Hua
American Name: Mercy Tzu
Titles/Nickames: Marshal Tzu, Marshal Fang Tzu, Fang, Marshal

Age: 27
Gender: Female
Species: Human
Hair/Eye/Skin Colors: black/dark brown/light tan
Weight/Height: 5’6”/120 lbs
Distinct Markings: has several tattoos, but keeps all concealed
Clothes and Other Accessories: Tends to wear black or brown, along with western boots. She wears pants, a utility corset, and a sort of cowl neck sweater, but covers it all with a long, stylish black coat. She often wears a hat while traveling, sometimes with a veil. Because of this, many people mistake her for a young widow at first glance.
Weapons: Tzu travels heavily armed, with a long range gun, a handgun, and a throw down on her person at most times. She also keeps various knives, chains, and other implements on and about her person.
Armor: Her corset and coat are reinforced, but beyond that, not much. She chooses to travel light.

Residence: The Wild West
Occupation: Marshal
Overall Personality: hard bitten. She is a risk taker, and very mysterious and conniving. At the same time, she is a woman, and refuses to let her life in a man's world destroy her softer side, although it often masks it.
Personality Flaws: Brisk, short, with very little patience.
Hobbies: shooting, riding, storytelling.
Likes/Dislikes: Justice, Right, Keeping people safe/injustice, rude people, evul.
Long-term Goals: to bring law and order to the West. And probably do some other things she is not admitting to.
Skills: Sharpshooting, hand to hand combat, infiltration, assimilation, espionage.
Magic Skills: none

Family: Tzu Dao-Ming
Friends: Jedidiah Moyer, Charlotte Moyer, Sheriff Patrick Cane (deceased)
Enemies: She's a Marshal. Names are always being added and shot off this list.

Short History: Tzu Dao-Ming came to the Western seaboard of the Americas through questionable means, none of which she ever specified, even to her daughter. Several years later, Ming gave birth to a little girl, naming her Tzu Fang-Hua, but also giving her the American name of Mercy. Mercy grew up moving around with her mother, who often worked as a gun-for-hire. Mercy never really knew her father, and Ming never even told her his name. Ming and Mercy worked as partners for many years, until Mercy managed to get appointed as a federal marshal. After her appointment, Mercy stopped using her American name, instead going with the Americanized Marshal Fang Tzu.
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Re: The Post Office

Postby PrinceCor004 » Jan 05, 2013 2:39 pm

General Information

Character Name: *currently not available*
Character Nicknames or Titles: The Man, Bandit, Clear Shot
Screen Name of Author: PrinceCor004

Character Information

Age: 28
Gender: Male
Species: Human
Hair/Eye Colors: Dark/Blue
Weight/Height: 169/6’2
Distinct Markings: Small scars and scratches here and there (covered by clothing), one large scar running from his right shoulder to his left hip on his back.
Clothes and Other Accessories: Boots, jeans, button-up grey shirt with black blazer, weathered duster jacket, fedora, sand colored gloves, red bandana.... the usual Western attire.
Armor: Lite armored undershirt.

Residence: Anywhere
Occupation: Gunslinger, part-time Good Guy
Mode of Transportation: Whatever gets him to his next stop
Overall Personality: Reserved, a preferred loner but is O.K around people... sortof. Actually does have a moral core, though it may not line up with others ideas of what that should be.
Personality Flaws: Likes the thrill of tracking down his prey, usual gunslinger flaws.
Hobbies: Building firearms of his own design
Likes/Dislikes: Money, drinks, women, guns/Everything else, pretty much.
Long-term Goals: None at present.
Skills: Excellent gunman, first class tracker and pretty good in a first fight.

Family: Unknown
Friends: More like acquaintances
Enemies: Many
Pets, Sidekicks, etc: Bio-mechanical hawk (Reaper) and an organic black horse named Shadow.

Short History: Not really known, except that The Man came from somewhere back East and based on his accent, somewhere in the Old Country. Besides that, nothing else is known about him.
Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Sagebrush Crossing

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Re: The Post Office

Postby MountainFireflower » Jan 05, 2013 8:34 pm

All information subject to change, blah blah blah, etc. :p

General Information

Character Name: Lady Z
Character Nicknames or Titles: … Lady Z. ;))
Screen Name of Author: MountainFireflower

Character Information

Age: 900-ish. Immortal.
Gender: Female
Species: Elf/Overlady
Hair/Eye Colors: Dark hair with a blue streak running through it. Purple eyes.
Weight/Height: 5’8”, average weight.
Distinct Markings: N/A
Clothes and Other Accessories: Loose, flowing garments. A time-travelling corset.
Weapons: A curved sword, occasionally shurikens.
Armor: Chain mail.

Residence: (caves, Ditto Mansion, etc) Anywhere. Everywhere. Though primarily the Castle of Ivory and Gold.
Occupation: Almost-overlady and general mischief-maker.
Mode of Transportation: Her time-travelling corset.
Overall Personality: Lady Z is fun, flamboyant, and a bit mischievous. Everything is fun and games to her, and she sees the universe as her playground. Though at the core, she’s loyal and compassionate and wants the best for everyone. She’s not as serious as Lady A, but she is following in her older sister’s footsteps to becoming a good overlady.
Personality Flaws: She’s impulsive and doesn’t quite keep her head on straight at all times. :P
Hobbies: Travelling the universe, reading, knitting.
Likes/Dislikes: Likes the color purple, weapons, her corset, fried chicken, reading about the world and weaponry, having fun and playing pranks, and playing checkers. She loves travelling through time, the universe, and everywhere. :p Dislikes: Booky’s pranks, getting pranks pulled on her by others, rude people, and eating her vegetables.
Long-term Goals: To become the best and kindest Overlady she can be; to make her sister proud.
Skills: Carving fruit into sculptures. Also, swordplay. She’s learning archery and violin, though she’s currently rubbish at both.
Magic Skills: None yet, though that may change.

Family: Lady A. Booky… ish, since he and Lady A are essentially a couple.
Friends: Cor (in the Mansion); anyone and everyone.
Enemies: Booky, due to the War of the Overdoms. Also any other evul people.
Characters to whom yours is a pet, sidekick, etc.: Lady A. (She’s her sidekick, not a pet. :P)

Short History: Lady Z has grown up under the care of her older sister, Lady A, and is on her way to being an Overlady herself. She’s grown up travelling the galaxy, and has a fondness of the stars. The rest is being written as we speak. :p

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
The Mansion, War of the Overdoms.

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_________


General Information

Character Name: Charlotte Moyer.
Character Nicknames or Titles: Char, sometimes Charley.
Screen Name of Author: MountainFireflower

Character Information

Age: 16
Gender: Female
Species: Human
Hair/Eye Colors: Ash blonde hair, brown eyes.
Weight/Height: 5’8”, 110 lbs.
Distinct Markings: None.
Clothes and Other Accessories: Clothes – a white button-up with a waist-coat/vest on top. Pants and boots. Accessories – a pair of goggles that’s nearly always atop her head.
Weapons: A rifle she designed and made herself, fondly dubbed the Thunderstick.
Armor: None.

Residence: (caves, Ditto Mansion, etc): An apartment above the Sheriff’s office.
Occupation: She runs the telegraph office and also keeps house for Jed—albeit reluctantly.
Mode of Transportation: Her horse, whom shall be named.
Overall Personality: She’s sweet and innocent on the surface, but underneath her charming exterior, she’s a firebrand. She’s the last person you’d expect to wield a gun and know how to take care of herself, and she uses that to her advantage.
Personality Flaws: She can be impulsive and immature at times, and has a hard time being honest and listening to authority.
Hobbies: Playing checkers and occasionally reading.
Likes/Dislikes: Likes: climbing trees, horse-riding, going on adventures, and fiddling around with her inventions. Dislikes: Listening to Jed, being expected to act prissy like a woman should.
Long-term Goals: To become the first woman sheriff in this town, ever.
Skills: Running the telegraph office, building inventions out of junk.
Magic Skills: N/A

Family: Jed
Friends: The Marshal
Enemies: Callahan and any other “vermin” that threatens her or her family.
Pets, Sidekicks, etc: Her horse.

Short History: Charlotte and Jed started out life on train’s medical car; their parents were going west to start a new life for themselves. They made a living as farmers, growing wheat mostly. Then, when she was seven, their family’s farm was attacked by bandits. The bandits killed their parents and burned their farm, leaving Jed and Charlotte orphans. But the local sheriff saw something in Jed and took him under his wing, also agreeing to take in his sister—mostly to do housework, but also because she could make a mean fruitcake. Five years later, Jed became a sheriff’s deputy, serving along his mentor until Caldwell murdered him (freeing Charlotte from fruitcake duty).

Because she lost her parents, Charlotte’s been raised by men since she was seven, and it shows. She grew up learning how to shoot, and seeing justice served. She knows how to take care of herself in ways no other woman can. Now Charlotte wants to serve alongside her brother, to make him proud, and protect her town.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Sagebrush Crossing

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Re: The Post Office

Postby lover of narnia » Jan 17, 2013 10:59 pm

General Information

Character Name: Lancelot Du Lac
Character Nicknames or Titles: Sir Lancelot, Lance
Screen Name of Author: lover of narnia

Character Information

Age: 40
Gender: Male
Species: Human
Hair/Eye Colors: Dark Brown / Deep Cerulean
Weight/Height: 160 lbs / 6’0
Distinct/Noticeable Qualities: His eyes have extreme depth and are often the most expressive part of him. Ranging from a dark azure to at times sky blue, in the light their hue often alters. When angry they are at their darkest.

He often wears the beginnings of a beard, keeping it kept to scruff.
Clothes and Other Accessories: Chainmale and Leather,
Knightly Crest: See his crest here.
Weapons: Adept in blade, crossbow, lance, and throwing knife
Armor: Mostly light with leather and chainmale, but has been trained with steel plate and iron armor.

Residence: Joyous Gard, Castle of Camelot
Occupation: Knight, Father
Mode of Transportation: Horse and foot.
Overall Personality: Lancelot is at times mistaken as reserved upon the surface. As a young man he was joyful and fiercely loyal, the closest companion to both knight comrade and king. He did not give his opinions boisterously, but kept them for when he felt it was right to express them or they were specifically asked for. He served the king’s orders without question, and was proven more than once to be true to his word and a skilled strategist.

In the last twenty years a considerable change has come upon him. He is brooding when alone and at times prone to vengeful retorts. He has partially distanced himself from those he once called brother, fabricating facades of his previous cheerful enthusiasm. Though his participation in all manors of the castle and court have been kept, even to the extent of him dutifully training Prince Gabe, no one is quite able to place the twinge of darkness in the edges of his irises. He has retained his loyalty, as for his family there is nothing he would not do, and holds a protective and affectionate hand over his daughter.

Summary: Well versed in facades of cheer and loyalty, he is truly vengeful and brooding, emanating a spirit of sorrow to those who know him. He remains loyal and loving, though he extends this blessing to few. Those who meet whom will still see Sir Lancelot, Knight of Camelot, friends of the king and comrade brother. Yet. There is far more to him than that…

Personality Flaws:. See the above.
Hobbies: Sparring, Riding, smithing (particularly silver)
Likes/Dislikes: Riding, Galahad, silver, wine, Joyous Gard, jousting, throw knives, silver smithing, Elaine / water, King Arthur, Normans
Long-term Goals: Perpetrating crimes and being gradually found out, this eventual point leading likely to his friendship with the other knights fraying, and then, possibly, his imprisonment or death. Trying to manipulate Gabe. Learning, as time goes on, Galahad is one of the only good things ever having happened in his life.
Skills: Strategizing, battling
Magic Skills: N/A

Family: Elaine Du Lac (deceased), Galahad Du Lac
Enemies: King Arthur
Friends: Prince Gabriel (Gabe), Sir Gawain
Pets, Sidekicks, etc: Prince Gabriel (Gabe)
Characters to whom yours is a pet, sidekick, etc.: Sir Gawain

Short History: Lancelot remembers not much of his years before the age of ten. A blur remains were memories ought to be, and he vaguely recalls a soft singing and water. Cold, murky water.

As a very young man Lancelot arrived at the gates of Camelot, a sight to behold in the faded armor of a lord. He insisted entrance and was given it, but the jeers and questions followed him continuously. When asked of his home he truthfully answered in ignorance, unknowing of his origins or his blood, wandering the streets until the kindly silver smith, a man of growing age but firm yet compassionate heart, took him in. He housed this boy of no more than twelve, but insisted if he was to eat he would learn his craft as an apprentice. Lancelot agreed, assured he had no other purpose, and went about learning the smith’s trade for five years. Upon the day of his seventeenth birthday, grown and having discovered his streak of adventurer, he snuck off and entered the tournament in the mended armor he had come wearing several years previous. Posing simply as Lancelot du Lac (after his vivid memories of a lake), he jousted thrice, each day of the tournament, and won. When he was to receive honors, he told the truth of his lack of station to the King who stood boldly upon the stands, asking only one thing; a place in the army of the kingdom. His request was granted and he became a soldier.

He returned to the silversmith, and though was reprimanded for his slipping away untruthfully, was praised for his achievement. Lancelot swore to support this man whom had become a father to him, and then devoted his life to Camelot. Proving in battle after battle his nobility and bravery, it was also found that he was a natural born strategist, often proposing intelligent and less costly ways to approach a front. He often tried to remain as close to King Arthur as possible in open conflicts, and upon one such occasion saved the king’s life. Arthur, indebted to him, upon returning to Camelot knighted Lancelot. Held now in the esteem he had long sought for, Lancelot lived for naught but the bond between his comrades and friendship with Arthur himself. He soon grew in the king’s confidence to the point of participating in privy councils, strategizing meets, and was called ‘The Beloved Knight’.

In the bitter struggles that ensued between Normans and Saxons, Sir Lancelot remained by Arthur’s side. When the bloody conflicts ended after a mighty slaughter and driving off of the Saxon’s upon their border, Arthur sought a way to appease the enraged peoples of both Camelot and the Saxon territories. Though he had no personal love for the race had called ‘barbarians’ on more than one occasion, he was wearied of killing. He called for a marriage. The marriage between one of importance of Norman heritage and a lady of the Saxons. Lancelot made it known that he would be willing to just such in service of his kingdom and for the reason that he too tired of such needless killing. Overjoyed, Arthur appointed his beloved knight as the one who would seal the peace, and the Saxons, though angry, complied. They gave forth a princess of their leading province, Lady Elaine the Fair.

Lancelot’s life changed the day he might Lady Elaine. Fair and gracious, but at first uncertain, it was no manner of time before he found himself fond of this beautiful and tender maiden. As a gesture that he and Camelot meant no more brutality, Lancelot travel for several months with Elaine through her native lands, being guest at fortresses and hearing the tales of injustice and oppression. His heart began to turn toward the Saxon cause; the people of his lady. Elaine’s feelings for Lancelot blossomed as he expressed his soulful empathy for all that had happened. She saw in him the troubled child, plagued with nightmares of his past, and the virtuous knight. And she loved him. They returned to Camelot and led soon after. Lancelot took her to his castle, Joyous Gard, a gift from King Arthur for his years of loyalty and service, and they were happy.

Lancelot never knew such contentment as he did about Elaine. She was quite and surpassing beautiful, but he felt as if he could pour out his secrets to her. He told her of his dreams and fear of water; the mystery of his heritage. She consoled him, and their love grew deep, as the roots of a spreading sturdy oak. Lancelot began to train others knights, as his respect in the kingdom had flowered since his days of boyhood. He took on the page Gawain, who grew to be one of the bravest men and one of his dearest friends, Sir Gawain.

Lancelot continued to serve King Arthur as his most faithful knight, Sir Lancelot du Lac, but as the years continued he began to grow suspicious of his lord’s feelings concerning Lady Elaine. He swore he saw a hate; a blood thirsty reawakening of his hatred for Saxons. Loving protection grew to obsession as he saw all those of Norman descent begin to turn their anger toward his beloved. He heard them whisper, conniving, he grew angry and jealous, not understanding how they would ever despise such a beautiful woman.

Then Elaine announced her pregnancy and for a time Lancelot grew at peace once more. He concentrated upon the blessing him and his wife had received, fawning over her and awaiting the birth. When Galahad du Lac was born, she was a child of her father’s eyes and her mother’s flaxen hair. He loved her dearly and cherished her as he did his wife. Until Elaine died.

The court physicians said sickness and strain from the birth, but Lancelot knew. He knew. Hatred and rage flamed until they were unquenchable fires. He and killed her. Lancelot felt betrayed and alone, but most off all he felt the stinging consequence of injustice. He suffered, long and wearily in the wake of the murder of his wife. Lashed with pain and anger he grew cold to his daughter, unmeaning to but overcome by his feelings. His wounds festered; he swore revenge.
The closest to him saw the change from beloved knight to broken man. He retained all facades of his more youthful self, but not a time did his eyes not smolder when he looked upon King Arthur’s face. He train boys, he fought and kept the peace, but his soul was at war. He began slipping off to the reaches of the kingdom, returning with the gleam of strategy in his eye.

For a minute space of time he mellowed himself and accepted unsuspecting King Arthur’s request that he train his only son, Prince Gabriel, to be a knight. But they would never see what he had planned coming….

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Blood of the Sword

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Re: The Post Office

Postby PrinceCor004 » Jan 18, 2013 7:12 pm

General Information

Character Name: Jonathan "Shawn" Vander
Character Nicknames or Titles: PrinceCor004
Screen Name of Author: The Forest Fox, The Green Warrior and others that cannot be reposted here.

Character Information

Age: 30
Gender: Male
Species: Human
Hair/Eye Colors: dark, though slightly blonde/dark
Weight/Height: Muscular/6'2"
Distinct Markings: Dragon tattoo on his right shoulder and various scars.
Clothes and Other Accessories: Bits and pieces of fabric/other clothes that he could find... wears a forest green shirt with a leather vest, a thin layer of chain maille over his shoulders, patched up pants, etc.
Weapons: Two hand-held mini axes, a hunting knife, a short sword strapped to his back, a set of throwing spikes in his belt and a mini knife in each boot.
Armor: Whatever he can find when he needs it.

Residence: (caves, Ditto Mansion, etc) No permanent residence.
Occupation: Rogue, scoundrel... the usual.
Mode of Transportation: Feet mostly, but is comfortable on a horse or any other transportation.
Overall Personality: Charming, though a bit gruff and not fully trusting of others. Despite his occupation, Shawn keeps a mostly upbeat personality and often makes light of his situations, though this is also used to trick others.
Personality Flaws: Usual flaws of rogueish individuals.
Hobbies: Carving small pieces of wood
Likes/Dislikes: A good fight, ale, women, scheming through situations, hunting/King Arthur and most people in power no matter which side they are on.
Long-term Goals: Unknown

Family: Father, Mother, two brothers. All deceased.
Friends: A few, though more like "acquaintances"
Enemies: Many

Short History: To be added eventually.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Blood of the Sword

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Re: The Post Office

Postby malkah » Jan 18, 2013 11:29 pm

General Information

Character Name: Gaheris Llewdyn
Character Nicknames or Titles: Eri to almost everyone
Screen Name of Author: malkah

Character Information

Age: 19
Gender: Female
Hair/Eye Colors: Long, very dark hair, dark blue-grey eyes.
Weight/Height: Slender/5’7
Distinct Markings: A curling scar on one shoulder.
Clothes and Other Accessories: Typical dresses and boots. She loves rich colors, especially emerald green and gold. Her favorite article of clothing is a deep blue cloak that was a gift from Gareth.
Weapons: Two short swords that she's learned to defend herself with, but she does not carry them with her.
Armor: None.

Residence: the court of Camelot
Occupation: Court lady, assistant healer and mapmaker.
Mode of Transportation: Her beloved black mare, Gwyfyn.
Overall Personality: Eri is impulsive, adventurous, and a risk-taker. Clever and perceptive, she can size most people up with a word or a glance and is fiercely protective of the helpless. She has a deep love for life, a spontaneous sense of humor and a sometimes-hidden sweetness.
Personality flaws: Her impulsiveness and love of adrenaline leads her to stretch the boundaries and often lands her in scrapes. She has a flash temper, hot as lightning and gone just as quickly. And deep down, deeper than she likes to look, a lure towards manipulation, to play people like games and see how far they will let her push.
Hobbies: Riding, healing and herb lore. Also anything to do with the water: she’s an excellent swimmer and boatswoman.
Likes/Dislikes: Likes: Racing Gwyfyn at full gallop, the Camelot falconry, long summer afternoons, swimming, anything exotic, and letters from Gareth. Dislikes: self-absorbed people, cloudy days, cats, and tea.
Long-Term Goals: She wishes she knew. Probably peace and the freedom to make her own choices.
Skills: Her healing and mapmaking.
Magic Skills: None.

Family: Her father Lot (deceased), mother Morgause, half-brother Mordred, brother Gawain and twin Gareth.
Friends: TBD
Enemies: TBD
Pets, Sidekicks, etc: Gwyfyn. Eri also loves birds.

Short history:
Eri was born the only daughter of the king of Lothian, a neighboring kingdom to Camelot. Her early childhood was spent happily tagging along after her older brothers. However, when Eri had just turned eight, her father, King Lot, died unexpectedly. The already-tenuous political situation in Lothian dissolved into chaos and civil war. Out of both pity and for the sake of his friend Lot, Arthur brought Eri and her twin brother Gareth to grow up at the court of Camelot. Eri sincerely loves Camelot and is constantly aware of all she owes Arthur and his kingdom. However, she has always been a bit of an outsider at the court. As a princess without a throne or a kingdom, she's in a vulnerable position and knows all too well that her only future is an arranged marriage for political gain. She is desperate for some sort of control, and deeply disturbed by Arthur's plans to annex what remains of Lothian.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Blood of the Sword

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General Information

Character Name: Gareth Llewdyn
Character Nicknames or Titles: None.
Screen Name of Author: malkah

Character Information

Age: 19
Gender: Male
Hair/Eye Colors: Very dark hair, greenish-hazel eyes.
Weight/Height: 190/6'0
Distinct Markings: A dimple in his left cheek and small freckle on one earlobe.
Clothes and Other Accessories: Simple tunics and trousers that are fitting for a stable boy.
Weapons: His broadsword and a couple of hidden daggers. He's also well-trained in the art of wrestling and boxing.
Armor: A treasured suit of armor that Arthur sent him during his squireship, which he keeps hidden.

Residence: Currently the city of Camelot
Occupation: Warrior, stable boy and servant
Mode of Transportation: Riding horseback, his own two feet.
Overall Personality: Gareth is a young man of absolute humility. He has no illusions about his station in life or anything he might deserve. He's warm-hearted, brave as a lion, and very hard to get angry. He has a dry wit, a keen sense for the ridiculous and prefers to laugh at life's inconsistencies rather than stew over them. Thoughtful and deliberate in all he does, Gareth's determination to keep his promises and fulfill his responsibilities is so strong that he can be reluctant to commit to something, knowing that there is no backing out for him. That same devotion, however, can lead him to overreact to situations.
Personality flaws: Deep down, Gareth is extremely black-and-white. If he cares for someone or something, he'll give them his unending loyalty to the point of self-destruction. If someone or something betrays or abandons him, there are no second chances.
Hobbies: Honing his skills as a knight, playing the pan pipes, reading, and working with animals.
Likes/Dislikes: Likes: A good book, windy days, time spent in the mountains, the chance to see his siblings, and the color red. Dislikes: hunting, laziness, court politics, archery, and people who make empty promises.
Long-Term Goals: To protect Camelot and complete his knight's training.
Skills: Swordfighting and his ability with animals. He's also a talented actor and has a knack for impressions.
Magic Skills: None.

Family: His father Lot (deceased), mother Morgause, half-brother Mordred, older brother Gawain, and twin sister Gaheris.
Friends: TBD
Enemies: TBD
Pets, Sidekicks, etc: His horse and companion of many years, Melot.

Short history:
Like his twin sister Gaheris, Gareth grew up in Lothian until the death of his father the king, when he came to Camelot with Eri. However, within a year, Arthur sent him to a neighboring kingdom where he made provisions for Gareth to receive both an excellent education and full training to become a knight. Although Gareth kept in touch with letters and Eri came several times to visit him, he has not returned to Camelot or seen his brothers in nearly ten years.

The loss of his beloved father and the shattering of his kingdom at such a young age had a devastating effect on Gareth. As a way to cope, he latched onto Camelot as his anchor. The kingdom has his heart wholly and his loyalty to both Camelot and Arthur (who he loves and honors as a father figure) is unswerving.

However, he has no illusions about the nature or intent of his brother Mordred. When whispers reach him of threats to Camelot, he slips away from his schooling and returns secretly, posing as a simple stable boy in order to foil whatever undercover conspiracy is brewing and protect his adopted kingdom (and his twin sister) in any way he can.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers):
Blood of the Sword

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Re: The Post Office

Postby narnianerd » Jan 19, 2013 10:47 pm

General Information

Character Name: Lionel Walter Godfrey
Character Nicknames or Titles: To his friends, he's known as Walt.
Screen Name of Author: Joe

Character Information

Age: 18
Gender: Male
Species: Human
Hair/Eye Colors: Blonde/Green
Weight/Height: 173/6’2
Distinct Markings: None
Clothes and Other Accessories: Black leather jerkin, Green cloak, brown trousers, black leather boots that come halfway up his shins.
Weapons: Fists, whatever he can find.
Armor: None.

Residence: (caves, Ditto Mansion, etc) Camelot
Occupation: Smithy Apprentice.
Mode of Transportation: Horse or feet.
Overall Personality: For the most part he's quiet, reserved and doesn’t talk much. But on the flip side, once he gets wound up he can be quite the talker, maybe even a bit of a ladies man? His real friends are few and far between, but he is incredibly loyal to the friends that he does have. He’s often condescending and sometime even rude. He is often sarcastic but will be the first person to tell you if you are wrong, straightforward and truthfully, even bluntly. With all this, you'd figure that he'd be quick to jump into action, but as part of his reserved side, he's a very deliberate person. Slow to make decisions and even slower to implement them, always in favor of thinking before any important decision is made.
Personality Flaws: Quick to anger, He holds a grudge for a very long time and he a problem with the concept of forgiveness.
Hobbies: Chess, he's pretty bad at it but he's getting better.
Long-term Goals: He isn’t really sure.
Skills: He knows how to use a sword better than most, his Iron-Shaping skills are unparalleled.
Magic Skills: None

Family: Unknown
Friends: Unknown
Enemies: Enemies of Camelot are no friends of his.

Short History: Came to Camelot as a thirteen year old boy, made friends with the local smithy and became his apprentice. When the smithy was given a job in the castle, Lionel followed.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Blood of the Sword

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Re: The Post Office

Postby humdedum » Jan 21, 2013 11:19 am

General Information

Character Name: Mordred (Pendragon) Llewdyn
Character Nicknames or Titles: none
Screen Name of Author: humdedum

Character Information

Age: 22
Gender: Male
Species: Human
Hair/Eye Colors: Brown/Blue
Weight/Height: 150 lb/5'9"
Distinct Markings: He always looks as if he's scheming.
Clothes and Other Accessories: Camelot guard uniform; has a good sense of aesthetics and style, and tries to dress nicely when out of uniform.
Weapons: Spear, sword; whatever is given to him for his job.
Armor: Whatever he is given.

Residence: A small house that he bought with a few other guards.
Occupation: Castle guard.
Mode of Transportation: Mostly feet. Occasionally, he uses a horse from the castle livery.
Overall Personality: Social and spontaneous, loves to improvise and act, creative, lives one day at a time, adjusts easily, self-confident.
Personality Flaws: Rude, reckless, insensitive, materialistic, manipulative, extremely emotionally detached.
Hobbies: Pranking, drinking.
Likes/Dislikes: Having fun, pushing boundaries and laws, being around others, keeping busy / Longterm commitments, rigid schedules, careful planning, boredom, feeling vulnerable
Long-term Goals: Get what is rightfully his.
Skills: Is very perceptive of others, able to pick up on tiny facial cues or changes in mannerisms. Can switch quickly and easy from one 'mode' to another.
Magic Skills: None.

Family: His biological father is King Arthur of Camelot. His stepfather was King Lot of Lothian. His mother is Morgause. Has twin younger half-siblings: Gaheris and Gareth, and an older half-sibling, Gawain.
Friends: His housemates, other workers in the castle.
Enemies: TBA
Pets, Sidekicks, etc: TBA

Short History: Mordred had a fairly uneventful life as a Lothian prince, until his father, King Lot, died when he was eleven years old. His mother, Morgause, informed him that Lot was never his father, and that Mordred was actually the product of brief fling with Arthur of Camelot, before Arthur was married to Guinevere. After revealing this life-changing news, she sent him off to Camelot, since Lothian had descended into dangerous civil conflict.
Mordred was given a place within the castle guard regiment, living in various other guards' homes until he was old enough to work for pay. Although he felt abandoned by his parents, lost in the chaos of the city, and frightened in a foreign land, he quickly learned that being loud ensured that he was not overlooked; being funny meant getting invited over for meals. Mordred rapidly made friends far and wide, developing a reputation within the castle and the immediate city. Guards wanted to patrol with him; girls wanted to know if he was still unattached.
For the first few months in Camelot, while he was still getting a foothold in the city, Mordred childishly believed that soon, King Arthur would come to his senses, find Mordred, and make him the prince of Camelot that he deserved to be. But Arthur never came. Prince Gabe continued to be hailed as the first-born son, heir to the throne.
Mordred realised that he could either live in a swamp of self-pity and doubt, or get on with his life and make it on his own. He chose the latter, squashing emotions and hiding vulnerabilities. He tried his best to give no more thought to his true lineage, or the kingdom he left behind, or his own future. But then Morgan le Fay arrived, with a seemingly irresistible offer...

Stories Character has been in: Blood of the Sword

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Re: The Post Office

Postby Silvan_Haven » Feb 17, 2013 3:45 pm

Character Name: Kean Mcleod
Character Nicknames or Titles: Sub-Fianna Leader Kean Mcleod
Screen Name of Author: Silvan_Haven

Character Information

Age: His exact age is unknown but is estimated at about three hundred years old.
Gender: Male
Species: Shapeshifter
Hair/Eye Colors: Hair color depends on shape at the time. His normal human shape has very fair golden hair. His eyes are an almost unnatural bright green no matter what his shape is.
Weight/Height: Normal human form is about '5 10" and 180 pounds.
Distinct Markings: His eyes stay the same color no matter what he has shapeshifted into
Clothes and Other Accessories: Green tunic with the crest of a tower shield over a longsword. Chainmail shirt under the tunic with a white undershirt between the metal and his skin. Brown leggings with black boots finish his normal attire. Depending on what sort of impression he wants to make, Kean will sometimes wear a silver chain circlet with an emerald in the middle.
Weapons: A katana from a foreign friend. Several knives that are hidden on his person.
Armor: A simple chainmail shirt most of the time.

Residence: Currently- Brittan.
Occupation: To boil it down to it's most basic form, Policeman of Magic.
Mode of Transportation: Feet, hoofs, paws, wings. Whatever gets him where he needs to go.
Overall Personality: Cheerful in his own way, doesn't so much disrespect authority so much as he reserves judgment until the person has proven themselves. Sometimes this can come off as a lack of respect or being gruff. If you can gain his respect you could not wish for a more stalwart companion. Will not betray his moral no matter what.
Personality Flaws: Can be stubborn at times, It can be hard to regain his trust after somebody has broken it.
Hobbies: Fluteplaying, Finding out new things.
Likes/Dislikes: Helping people, learning, causing the evil mastermind's evil plans/ Failing his friends, dark magic, evil, people jumping to conclusions.
Long-term Goals: ERADICATING EVIL FROM THE WORLD!
But as a less farfetched goal, he wants to keep the peace in his jurisdiction.
Skills: Swordfighting, archery, working with animals, knowing when somebody is trying to kill him. Able to speak several different languages
Magic Skills: A variety of small magic spells, his main ability is to shapeshift into a variety of forms, whether it be something as odd as a salamander or as simple as changing his hair color.
When his shapeshifting abilities are combined with his magic, Kean is capable of seeing the flow of magic around him. When he does this his eyes turn rainbow and glow slightly.

Family: Kean has outlived his original family so now he counts their decedents as his kin.
Friends: Most of the members of the Fianna. Not really any in Brittan so far.
Enemies: Any practitioner of dark magic.
Pets, Sidekicks, etc: None


Short History: Kean's origins are shrouded by the mists of time. For as long as anyone can remember, he has worked with the Fianna, finding magical artifacts and dealing with witches and warlocks that got uppity. Although he stays in Ireland most of the time, Kean has traveled a fair bit and collected items from all over the world.

He recently arrived in Brittan to fill the position of the local commander of the Fianna. The last head had been killed by a warlock with more power then he should have possessed at his level. Due to Kean's reputation as a problem fixer, he was sent in to try and figure out what was going on in the country.

Stories Character has been in (Ditto Mansion roleplay, Fountain
roleplay, Ditto Story numbers): Blood of the Sword
"The road the hell is paved with good intentions.

Heh,

So is the read to Heaven."
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Location: Tom Bombadil's spare bedroom
Gender: Male

Re: The Post Office

Postby Dernhelm_of_Rohan » May 14, 2013 4:56 pm

Character Name: Willard Sica
Character Nicknames or Titles: Will, subject #283, the Master Mind
Screen Name of Author: Dernhelm_of_Rohan

Age: 22
Gender: male
Species: superhuman
Hair/Eye Colors: short black/brown hair, brown eyes
Weight/Height: 156 lbs., 5'7"
Distinct Markings: a large strawberry birthmark across his left bicep, glasses
Clothes and Other Accessories: blue jeans with holes in the knees, a red t-shirt with the logo of his favorite band, grey hoodie with a quote from a famous video game, socks and sneakers
Weapons: none
Armor: none
Residence: formerly Brink City, currently Q9
Occupation: video game tester

Overall Personality: curious, daring, extroverted, gregarious, strong-willed, sense of humor, optimist, hidden insecurities
Personality Flaws: he struggles with laziness, expects everything in the real world to work in his favor like a video game
Hobbies: coding his own computer game, running
Likes: his computer, games, long runs on the trails outside of Brink City, people who like him, having high scores, eating cucumbers with salt
Dislikes: being caged, being disliked, people who get discouraged, being alone, bad guys winning
Long-term Goals: to get out of Q9, to find a new purpose in life
Skills: computer coding, software troubleshooting, fixing small kitchen appliances (all of these are rendered obsolete by the supernova frying all electrical machines)
Magic Skills: telepathy, illusions
Family: His parents in Brink City, his sister in the countryside and a brother in Arida. Numerous cousins
Friends: none established in Q9 yet
Enemies: the Q9 doctors, guards and nurses

Short History: Will had a very normal existence for a native of Brink City, the technology capital of Azurema. When Will hit his late teens, the latest craze in tech was virtual reality games. The largest company to make these immersive video games hired Will to be a tester for their new releases, much to his excitement. As such, he played video games during working hours and went on long runs in his off-time. On the day of the supernova, he was playing a game where the main character is a rudimentary telepath trying to save a living star from being mined.
Just as he was about to enter the final boss fight, the EMP pulse destroyed all electricity across the planet. Will was suddenly overwhelmed by constant chattering, screaming and pain in his mind. Over time, he realized this was something like what he had experienced inside the game - he was a telepath, but much more powerful than his video game avatar.
Naively expecting post-supernova life to be something like his video game, he declared himself a "superhero" and pledged to use his new powers to help people in a powerless world. However, instead of applauding him, the local police promptly shipped him off to Quadrant 9.

Stories Character has been in: Supernova

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Dernhelm_of_Rohan
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